representations view markdown

Some notes on knowledge representation based on Berkeley's CS 188 course and "Artificial Intelligence" Russel & Norvig 3rd Edition


intro

  • AI - field of study which studies the goal of creating intelligence
    • intelligent agent - system that perceives its environment and takes actions that maximize its chances of success
  • expert task examples - medical diagnosis, equipment repair, computer configuration, financial planning
  1. formal systems - use axioms and formal logic
  2. ontologies - structuring knowledge in graph form
  3. statistical methods
  • turing test - is human mind deterministic { turing1950computing }
  • chinese room argument - rebuts turing test { cite searle1980minds }
  • china brain - what if different people hit buttons to fire individual neurons
  • Polanyi’s paradox: “we can know more than we can tell”

symbol search

  • computer science - empirical inquiry

symbols and physical symbol systems

  • intelligence requires the ability to store and manipulate symbols
  • laws of qualitative structure
    • cell doctrine in biology
    • plate tectonics in geology
    • germ theory of disease
    • doctrine of atomism
  • “physical”
    1. obey laws of physics
    2. not restricted to human systems
      • designation - then given the expression, the system can affect the object
      • interpretation - expression designates a process

heuristic searching

  • symbol systems solve problems with heuristic search
  • Heuristic Search Hypothesis - solutions are represented as symbol structures. A physical symbol system exercises its intelligence in problem solving by search–that is, by generating and progressively modifying symbol structures until it produces a solution structure
    • from { cite newell1976computer }
  • there are practical limitations on how fast computers can search
  • To state a problem is to designate
    1. a test for a class of symbol structures (solutions of the problem)
    2. a generator of symbol structures (potential solutions).
  • To solve a problem is to generate a structure, using (2), that satisfies the test of (1).
  • searching is generally in a tree-form

knowledge representation

  • physical symbol system hypothesis - a physical symbol system has the necessary and sufficient means for general intelligent action
    • computers and minds are both physical symbol systems
    • symbol - meaningful pattern that can be manipulated
    • symbol system - creates, modifies, destroys symbols
  • want to represent
    1. meta-knowledge - knowledge about what we know
    2. objects - facts
    3. performance - knowledge about how to do things
    4. events - actions
  • two levels
    1. knowledge level - where facts are described
    2. symbol level - lower
  • properties
    1. representational adequacy - ability to represent
    2. inferential adequacy
    3. inferential efficiency
    4. acquisitional efficiency - acquire new information
  • two views of knowledge
    1. logic
      • a logic is a language with concrete rules
      • syntax - rules for constructing legal logic
      • semantics - how we interpret / read
      • assigns a meaning - multi-valued logic - not just booleans - higher-order logic - functions / predicates are also objects - multi-valued logics - more than 2 truth values
      • fuzzy logic - uses probabilities rather than booleans - match-resolve-act cycle
    2. associationist
      • knowledge based on observation
      • semantic networks - objects and relationships between them - like is a, can, has
      • graphical representation
      • equivalent to logical statements
      • ex. nlp - conceptual dependency theory - sentences with same meaning have same graphs
      • frame representations - semantic networks where nodes have structure
        • ex. each frame has age, height, weight, …
      • when agent faces new situation - slots can be filled in, may trigger actions / retrieval of other frames
      • inheritance of properties between frames
      • frames can contain relationships and procedures to carry out after various slots filled
  • statistical

    • distributed - usually different from sparse code (sparser generally less robust)
      • opposite of sparse code = dense code
      • have to check multiple indexes
      • penti’s work: distributed
      • usually want these to be robust
      • nlp is main place where unsupervised pretraining widely used
    • hierarchical

    • good representations - linearly separable
    • representation that factors
    • information bottleneck method: want simple representation that keeps class but throws away lots of extraneous info

expert systems

  • expert system - program that contains some of the subject-specific knowledge of one or more human experts.
  • problems
    1. planning
    2. monitoring
    3. instruction
    4. control
  • need lots of knowledge to be intelligent
  • rule-based architecture - condition-action rules & database of facts
  • acquire new facts
    • from human operator
    • interacting with environment directly
  • forward chaining
    • until special HALT symbol in DB, keep following logical rule, add result to DB
  • conflict resolution - which rule to apply when many choices available
  • pattern matching - logic in the if statements
  • backward chaining - check if something is true
    • check database
    • check if on the right side of any facts
  • CLIPS - expert system shell
    • define rules and functions…
  • explanation subsystem - provide explanation of reasoning that led to conclusion
  • people
    1. knowledge engineer - computer scientist who designs / implements ai
    2. domain expert - has domain knowledge
      1. user interface
      2. knowledge engineering - art of designing and building expert systems
        • determine characteristics of problem
        • automatic knowledge-acquisition - set of techniques for gaining new knowledge
          • ex. parse Wikipedia
          • crowdsourcing
  • creating an expert system can be very hard
    • only useful when expert isn’t available, problem uses symbolic reasoning, problem is well-structured
  • MYCIN - one of first successful expert systems { cite shortliffe2012computer }
    • Stanford in 1970s
    • used backward chaining but would ask patient questions - sometimes too many questions
  • advantages
    • can explain reasoning
    • can free up human experts to deal with rare problems

Godel, Escher, Bach

Douglas Hofstadter, 1979

meta

  • strange loop = paradox - self-referential
  • zen enlightenment
    • goal: transcend dualism = division into concepts (perception, words do this)
    • words give you some truth but always fail to describe some parts of the truth

music

  • canons - repeat w/ subtle changes (e.g. pitch shift)
  • fugue - repeat w/ more substantial changes

ai

  • essential abilities - can we do these things unsupervised?
    • to recognize the relative importance of different elements of a situation
    • to find similarities between situations despite differences which may separate them;
    • to draw distinctions between situations despite similarities which may link them
    • to synthesize new concepts by taking old concepts and putting them together in new ways
  • intelligence consists of rules at different levels
    • “just plain” rules - like reflexes which respond to stereotyped situations
    • metarules - when situations are mixtures of steretoyped situations, requires rules for deciding which “just plain” rules to apply
    • rules for inventing new rules - when situations can’t be classified
      • rules may have to change themselves
  • messages - comparison of DNA to a jukebox
    • where is info stored? records? buttons? smashed buttons?
    • what could constitute a Rosetta stone for DNA codes?
    • 3 parts
      • frame - tells you that this is a message
      • outer - tells you how to read a message (e.g. language, style)
      • inner - actual content
    • if decoding is universal, we might call the outer message (e.g. the trigger) the message
  • memory - same bits can be used for different things - part of each message specifies the instruction type

brain

  • intelligence involves a calculus of descriptions = symbols
    • symbols represent both classes + instances (maybe both depending on amount of activation / context) - def need some context
    • can have links to other symbols (+priors on these)
    • top-down logical structure??
    • different ways to combine symbols get blurry
      • symbols can be learned to branch, merge
    • can harness temporal firing rates to encode more
    • can grow incrementally (greedily)
  • analogy of thoughts as trips on a (poorly fleshed out) map

interpretation

  • ex. top is decimal expansion of the sum of the second ($\pi/4$)
    • 7, 8, 5, 3, 9, 8, 1, 6, …
    • 1, -1/3, +1/5, -1/7, +1/9, -1/11…

math / logic

  • godel’s thm - limitation of any formal axiomatic system: cannot make a program to find a complete + consistent set of axioms
  • church-turing thesis - a function on the natural numbers can be calculated by an effective method if and only if it is computable by a Turing machine
    • no system can do computation which cannot be broken down into simple elements
  • decision procedure - decides whether something is a theorem - must terminate
  • we can think of theorems as strings in a formal system
  • interpretation - correspondence between symbols and words
    • ideally, these are meaningful isomorphisms between codes and reality
    • not all interpretations imply meaningful (or valid) corresponding codes
    • there might be multiple, equally valid interpretations
    • consistency depends on interpretation:
    • consistency - when every theorem, upon interpretation, comes out true (in some imaginable world)
    • completeness - when all statements which are true (in some imageinable world), and which can be expressed as well-formed strings of the system, are theorems
  • slightly different axioms lead to elliptical/hyperbolic geometry instead of Euclidean geometry
  • godel numbering - can replace all symbols w/ numbers and all typographic rules w/ arithmetic rules
  • 2 key idesas
    • strings can speak about other strings
    • self-scrutiny can be entire concentrated into a single string
  • every aspect of thinking can be viewed as a high-level description of a system which, on a low level, is governed by simple, even formal rules

causality

  • what counterfactuals are the most realistic
    • different things are stable at different levels

biology

  • dna -> rna -> proteins = sequence of amino acids
    • folds w/ valrious levels of structure (like music)
  • self-rep - what counts?
    • quine? instructions on jukebox? human reproduction?